Crusader Game Industries

Emberwall

Hold the wall. Burn the horde.

The last king of the Sky Throne is marching on the Wall with every gnoll clan, ogre and restless corpse he can bind, and you’re the new Warden. Build and specialize your towers, read each wave before it lands, and call down a meteor when the line starts to bend.

  • One-time purchase
  • No ads
  • No in-app purchases
  • Plays offline
Coming soon to Google Play

The game

The horde walks the road and you build beside it. You can see the next wave before you send for it, and calling it early pays extra gold if you think you can handle it. Three difficulties, three stars per battlefield, an endless mode and up to 3× speed.

  • 30battlefields
  • 12towers
  • 24enemy types
  • 20heroes
  • 8spells

Towers that branch

Every tower goes up three levels and then splits into one of two specializations. The Bombard becomes a Mortar Nest or a Siege Breaker; the Deadeye Roost an Assassin or a Railgun.

Enemies with tricks

Shamans keep the pack alive, Bog Oozes split in two, Delvers dig under the road, Hexers switch towers off, and Wraiths fade from the world until a Seer’s Eye drags them back.

Four bosses

Each one breaks a rule of its own. The Stoneheart Colossus, for one, shuts down every tower near it when it stomps.

Twenty heroes

From Bram, a farmer who picked up a pitchfork the night the raiders came, to Cinderwing, who is a dragon. Win Embers in battle to recruit and train them.

Spells for bad moments

Take three spells into every fight: a meteor for the corner where everything is bunching up, or a freeze that stops every enemy on the map.

Ten regions

Farmland, desert mesas, frozen passes, bogs, a volcanic rift, a haunted hollow, crystal mines, autumn woods, a salt-marsh coast and the ruins of the Sky Throne.

See it in action

Gameplay recorded on an Android phone from the current build.

Screenshots

Captured on an Android phone.

Prism Lens beams and rows of upgraded towers hold the purple ruins of the Sundered Throne as a horde and the Stoneheart Colossus close in. A Meteor spell streaks down on the horde in the volcanic Cinder Rift while the Ashwing Drake boss flies over the lava. The Hollow King leads the final wave into the Shardlight Caverns under a Thunderstorm spell, against a dense cluster of glowing towers. A column of enemies marches into a tower cluster in the autumn Emberleaf Woods, with the Stoneheart Colossus on its way. Gorran the Warlord leads his raiders along a sandy road past palms and the sea at Saltmarsh Landing. Frost and beam towers stop the horde on the graveyard road of Gloomhollow at night as the Stoneheart Colossus approaches. Wyverns and the horde cross the snowfields of Frostmere Pass toward a cluster of towers beside a frozen lake. The Codex's Chronicle: the Hollow King prologue and the first three chapters with their battlefields.

Details

Platform
Android
Price
One-time purchase
Ads and in-app purchases
None
Internet
Not needed
Orientation
Landscape
Graphics
3D battlefields, or Classic 2D for older phones
Languages
English, 简体中文, हिन्दी, Español, العربية, Français, বাংলা, Português, Bahasa Indonesia, اردو
Data collected
None

About

Emberwall is made by Crusader Game Industries LLC, an independent game studio in Colorado. See our other games.

We make games you buy once and own: no ads, no timers, no premium currency. Read the privacy policy.

Contact and support: info@crusadergameindustries.com